AI can now respond to being attacked my Nukes or Artillery, even if it cannot see where it is coming from.If the victory condition is Assassination we are artificially inflating the Neural Net data to make attacking the ACU more desirable for both Land and Air units.AI will now group experimentals based on their target enemy's threat.AI will now group units based on their target enemy's threat.If a unit type is restricted the AI will act as though the unit does not exist in the game.The AI will choose an appropriate archetype based on unit restrictions.The AI will no longer get stuck in its startup build sequence if rushed or if there are build restrictions in place.If you exceed a certain percentage of disconnects to games played, they will count as losses instead of wins. Disconnections in Ranked: The game now tracks the number of disconnects a player has during Ranked 1v1 matches.Still permits playing with others who have identically modified their games. This also prevents achievement and leaderboard updates. Added anti-cheating code that will detect modified lua files and prevent playing with unmodified users.From there, they can add that player to their friends list if they've had a good matchAdded Mic Icons display in game when bringing up the in game score menu (F2) allowing players to mute individual players Added the Steam avatar for each player on the multiplayer summary screen: This will let players click on the avatar image and access that player's Steam profile.Random: Chooses one of the above based on various factors.Turtle: Focuses on defenses and Experimentals.Balanced: Balanced between Land and Air.Rush: Focuses on large amounts of land units and less on defense.New AI categories are now available via the Skirmish or Multi-player lobby menu:.The updates will be applied automatically when your Steam client is restarted. I've seen a lot more posts on the topic of having a community-made successor/ supreme commander 3 then is usual for this subreddit in the last few days so this prompted me to make this post.Updates to Supreme Commander 2 have been released. Oh yeah and that video's old, it's from christmas, we were using ECS netcode back then, that's why you see 60 FPS, but now with our in-house netcode, performance is way way better. right now it's more of an engine than a game so nothing testable. and clear them with brio (if I do say so myself ^^).įAQ is on the discord. It operates over however many cores your CPU has and evenly spreads the load to each and every one.Īs you can see we focus first and foremost on the big hurdles Sanctuary also already has it's own netcode and pathfinding is nearly finished. So the vanilla version will be capped at 10 000 units but with modding you'll be able to disable the cap.) I'm talking about units total here, not per player.(to clarify the unit cap per player in sanctuary is 1000) (It can support vastly more but we're trying to offer a lag-free experience as compared to supreme commander, which for me starts lagging at 1 000 units. Sanctuary supports 10 000 units at 140FPS with a modern graphic card. (let's hypothesize an ongoing multiplayer 8 player game) You can come see our progress here in this Discord So I hope you'll agree praying to Square Enix for a sup com 3 isn't going to make it happen.Īnd I see a viable alternative in taking matters into our own hands. They're the kind of mega-corporation that doesn't lift a finger unless we're talking billions in profit (yes, with a B, not the measly Millions GPG were hoping for, and incidentally wound up getting zero of). They probably did their market research and determined the time where investing into this IP would be a profitable venture to be "never". Square Enix, ever since taking possession of the IP 13 year ago (I don't even know if they ever bothered to pick up the source code), has not issued a single update to either Supreme Commander, Supreme Commander Forged Alliance or Supreme Commander 2. There is a true desire by many of the fans to see a supreme commander 3 but this will not happen. there are a lot of trivial things that the sup com engine simply does not support). Secondly Sanctuary is an RTS (and a brand new IP) under development for five months now by FAF community members.īy people who love Supreme Commander (namely Forged Alliance) and who think that FAF refined it's gameplay.īut yeah, Forged Alliance is a 14 year old single-core game and it's age shows, both in it's optimization in regards to modern hardware and in graphics (in some ways also in game mechanics. Well first of all all bias out of the way : I'm a co-founder of this project so that's why I personally am motivated to get you to care. What is it and why do I think you should check it out?
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